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Drahn (drăhn)

Description: The Drahn are a race of bipedal humanoids. They have blue skin with minor variations in hue, digitigrade legs, and hooves. Their eyes are universally and totally black. Their bodies are hairless, excepting scalp hair which can be varying shades of grey, blue, green, or purple. Males have a series of cranial ridges covering the majority of the forehead, while the females develop curving goatlike horns with great variation of shape.
Also known as: Goat People
Alignment: Any, but tend toward principled and scrupulous
Attributes: IQ: 2d6+6, ME: 2d6+6, MA: 3d6, PS: 2d6+6, PP:2d6+2, PE: 2d6+6, PB: 3d6, Spd:2d6+2
Height & Weight: 6'10" - 8' (males), 6'6" - 7'8" (females) / 209 - 337 lbs (males), 159 - 283 lbs (females)
Hit Points: 4d6 + PE, plus 1d8 per level of experience, starting at level one
SDC: 5d6
MDC: By magic or MDC body armor only
PPE: 5d6 or per magic OCC, whichever is higher.
ISP: 2d4 + ME, or per Psychic RCC
Horror Factor: 10
Disposition: Varies by individual, but most Drahn are stoic and resolute
Average Life Span: 6d6+126 years. Drahn are considered adults at 35, but reach physical maturity at around 20 years old. Drahn between the ages of 20 and 35 are prone to making rash and impetuous decisions. Females typically give birth to one or rarely two children after carrying the baby to term for ten months. Drahn DNA is genetcally malleable and compatible with a wide variety of humanoids (including humans). Any union between a female Drahn and any compatible humanoid results in a genetically pure Drahn; Conversely, a union between a male Drahn and a compatible humanoid results in a genetically pure child of the mother's species.
Natural Abilities: Nightvision 90 feet, comperable sense of sight, smell, and hearing to humans. Drahn tend to be tall and muscular, making them quite hardy.
Available OCCs: Any, but most Drahn gravitate towards Magic OCCs, or occasionally the Cyber-Knight OCC or similar. In any case, most Drahn are lothe to obtain cybernetics and bionics, making 'borg Drahn very rare.
Attacks per Melee: Those gained from Hand to Hand Combat training (minimum of two without a combat skill)
Bonuses (in addition to those aquired by attributes and skills): None.
Damage: As per PS, magic, or by weapon
Vulnerabilities: Their digitigrade legs and hooved feet make them somewhat slower than humans, and sometimes a little awkward running. At a walk though, they are very sure footed.
Psionics: Same range of possibilities as a human
Magic: As per OCC
Standard Equipment: As per OCC, except for cybernetics and bionics, which they universally despise.
Allies: They generally get along well with other peaceful D-Bees and even humans. They will respond with force when threatened and rarely back down from a confrontation. Enemies: The Coalition and other human supremacists. They also recognize demons and other supernatural creatures as evil and dangerous monsters that should be confronted and destroyed.
Habitat: Drahn tend to form enclaves away from other species. Individual families may live anywhere in North America, but will attempt to leave Coalition controlled areas as quickly as possible.
Notes: Most humans (and many other humanoid races) find the Drahn to be beautifully exotic. They are highly prized by slavers and other nefarious individuals.

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